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Argentina

Sr.Unity Developer & Tech Lead

Name
Lalo
Experience
09years
professional
Teams
7+developers
led
Studios
07companies
since 2017

Alpha
quadrant

About

01

Myself

Laurencio

I’m Laurencio, a.k.a. Lalo. I’ve been working professionally as a video game programmer for nearly 9 years, with experience leading and managing programming teams of 7+ people. I’m passionate about playing video games, but even more about creating them and sharing my knowledge with others. In my free time, I enjoy cooking and making cinematic videos.

Studies

Computer Science

Universidad Nacional de Cuyo · 2017 – 2021 · 3 of 5 years

Universidad Nacional de Cuyo

Work

Where I
worked

02

7 studios · 2017 – 2026

  1. MTS Tech Lead Oct 2024 – Oct 2026

    Led the development of KEKSPACE, a metaverse built around the Pepecoin meme and crypto lore.

    • Built it as a web game in Unity with URP
    • Structured the whole process, from planning to architecture
    • Built the frontend
    • Led the development team
    • Managed the client relationship
    Project · Kekspace
  2. Trick Studios Sr Unity Engineer Apr 2024 – Oct 2024

    Worked on Avakin Life, fixing bugs and building new features.

    • Worked in a codebase with more than 15 years of development
    • Wrote features and fixes in Lua as well as Unity
    • Spent much of the work debugging, tracking issues down across the project
    Visit · Avakin Life
  3. Betadev Advanced Unity Instructor Feb 2024 – Apr 2024

    Taught Betadev’s Advanced Unity programming course.

    • Taught MVP architecture, TDD and reactive programming
    • Taught custom Unity editors and code standards
  4. Little Orbit Sr Unity Tools Engineer Dec 2022 – Feb 2024

    Mainly worked on the Unity editor tools for DC Dual Force, a DC Comics card game.

    • Maintained and extended the custom Unity tool used to build the game’s playable comics
    • Built new features for the Deck Builder and Card Collection
    • Added features to the player inventory
    • Fixed bugs across many game systems and the backend
    • Worked with Perforce for version control
    Project · DC Dual Force
  5. TGL CTO & Lead Programmer Jul 2020 – Jan 2023

    Held two roles: CTO of the studio, and Lead Programmer on Alphaverse.

    • As CTO, took the technical decisions and managed a team of 40+
    • On Alphaverse, led a team of 7: hiring interviews, planning, sprints and milestones
    • Defined the architecture and taught it to the team
    • Turned client needs into features, ran code reviews and wrote release notes
    • Coded the main features
    Project · Alphaverse
  6. Gaucho Devs Unity Programmer Jun 2018 – Aug 2021

    Main programmer, focused on augmented reality.

    • Built AR experiences with Unity, Flutter and Spark AR
    • Worked on educational projects such as Ecohuella and Línea del Tiempo
    • Made many AR experiences for wine labels
  7. Kraken Sea Unity Programmer & Project Manager Nov 2017 – May 2020

    Founded and ran my own game studio.

    • Learned to create and manage a company
    • Worked as Project Manager or Unity Programmer, depending on the project
  8. Scubalight Studios Unity Programmer Nov 2017 – Nov 2018

    My first professional job.

    • Learned the whole development process, from concept to release
    • Worked on several games, one of them released in Japan

Skills

That I
have

03

Main tech

  • Claude
  • Unity
  • Unreal
  • Godot
  • C#
  • C++

Unity

  • Custom editor
  • Custom package (UPM)
  • Addressables
  • MCP for Unity
  • New Input System
  • Optimization tools
  • UniRx
  • Zenject
  • UniTask
  • SmartFoxServer
  • Photon

Good practices & principles

  • Clean code
  • SOLID
  • MVP and MVVM
  • Clean architecture
  • TDD
  • Dependency injection
  • Dependency inversion
  • Reactive programming
  • CI/CD

Technologies & tools

  • Claude Code
  • Unreal
  • Godot
  • C++
  • Raylib
  • MySQL
  • Web3
  • Notion
  • Jira
  • Monday

Others

  • Git, GitHub and Perforce
  • English — upper-intermediate
  • Spanish — native
  • Agile methodologies
  • Project planning
  • 2D and 3D pipelines
  • Math

Pro
jects

That I
worked on

04

MTS · 2026

Kekspace

KEKSPACE is a metaverse project rooted in the rich meme and crypto lore surrounding Pepecoin ($PEPECOIN). I structured the entire development process, from planning to architecture, built the frontend, led the team, and managed the client relationship.

  • Web game built in Unity with URP
  • Multiplayer, with a peak of 200 concurrent users
  • Defined our own architecture, based on clean architecture and reactive programming
  • Set the development plan for each delivery
  • Loaded content with Unity Addressables
  • Built on blockchain and Web3

Social

  • Add friends
  • Chat
  • Play together

Customization

  • Create your own character
  • Decorate your room

Stores

  • Buy items with in-game currency or as NFTs

Minigames

  • A fully built poker game for up to 4 players, with unlimited spectators
  • Bowling, whack-a-mole and rock paper scissors

Little Orbit · 2024

DC Dual Force

Worked on this DC Comics-based CCG for a year, maintaining and expanding the custom Unity tool used to create playable comics. Developed features for the Deck Builder and Card Collection, and fixed bugs across multiple systems.

  • Built in Unity
  • A project with 10 years of development behind it
  • Worked mostly on the internal tools
Visit

TGL · 2022

Alphaverse

Led a metaverse project end to end for over a year, managing a team of 7 and defining its architecture. Handled hiring, planning, sprints, client requirements, code reviews, releases, and development of core features.

  • Led a team of 7 for over a year
  • Ran the hiring interviews, planning, sprints and milestones
  • Defined the architecture and taught it to the team
  • Did code reviews and wrote the release notes
Visit

Other
projects

Augmented Reality

AR wine labels and educational games.

Games

Games for PC, Android and iOS.

Game Jams

Took part in more than 15 game jams.

AI

Things I made
with AI

06

Racing Game

A roguelike car racing game, in progress.

  • Unity
  • Game
  • Prototype
  • Car controller, tested in depth until the driving felt smooth
  • Track generator, with a custom Unity editor tool to set every variable of the procedural tracks
  • Power-ups and weapons
  • Up to 4 local players

FurnifyMe

A desktop app for designing custom furniture.

  • Desktop app
  • C++
  • Qt
  • Design a piece
  • Measure it
  • Make renders of it

Life App

A personal life archive for Android, all in one place.

  • Android
  • Flutter
  • Claude API
  • Write diary entries and save ideas
  • Log the movies I watch
  • Keep my recipes and food reviews
  • Daily reminders: water, brushing and pills
  • A weekly meal plan and gym tracking
  • Connects to the Claude API
Tasks Board showing To do, In progress and Done columns

Tasks Board

A kanban board that Claude Code works from, right in your repo.

  • Claude Code
  • Node
  • Offline
  • Cards live in a plain tasks.json file in the repo
  • Manage them in your browser or in VS Code
  • Claude Code picks up tasks, moves cards, ticks off checklists and leaves notes on what it changed
  • The board updates live, so you see what Claude is doing without asking
  • No account, no cloud and no database

UI/UX Helper

Three experts debate your UI/UX options.

  • Claude Code plugin
  • Intent covers UX: flows, structure, wording and accessibility
  • Impeccable covers the look: layout, type, colour and polish
  • Superpowers covers engineering: feasibility, the spec, building with tests first and checking the result
  • You pick the best option, and it builds and reviews it
  • It can also review existing UI, lock a style from a 62-style catalog and restyle your screens
Four VS Code windows with Claude Code agents working in parallel

Away Mode

Keeps working through your implementation plan while you’re away.

  • Claude Code plugin
  • Git
  • Parallel code agents, each in its own git worktree
  • One agent owns your main checkout and handles merging and testing
  • Logs every decision it makes
  • Anything risky, like pushing or deleting, waits for you
  • After a usage limit it restarts and picks up where it left off

Pure Chef

A fast, offline reference board for artists.

  • Desktop app
  • Offline
  • Paste or drag images, GIFs and videos onto an infinite canvas
  • Arrange them with Blender-style keyboard shortcuts
  • Add notes, titles, frames and connections
  • Draw over your references in layers
  • Nest boards inside boards
  • Work on the same board together over your local network
The deck builder: client slides on the left, the built slide and its settings on the right

Video and Slides Creator

Turns a script into on-brand videos and slide decks.

  • Claude
  • Video
  • PPTX
  • Creates video and slide (PPTX) templates
  • Set up with a company’s own videos and slides, so everything follows its style
  • Write a script and it builds the video or the deck from it

Contact

Let’s
talk

07

Get in touch.

Message me on LinkedIn
  • GitHub
  • Medium